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The Score Window
Score Editor is quite different from other editors in that it does
not aim at 100 % exact visual representation of stored MIDI data. A
direct translation of recorded MIDI notes into score graphics in most
cases would (and in the case of some cheap sequencers actually does)
result in a score that is so complex, that it is practically
unreadable. The Space Toad for the most cases produces
sufficiently readable scores, since it never directly displays its
material, but rather creates a simplified interpretation of it.
However, this interpretation is often a bit off the track. This
because score notation is a medium for intelligent human beings,
while computers are terrible stupid - especially when programmed by
people as stupid as the Space Toad developer! So you will
often like to make the program to interpret its data different. You
can do so by adding hints to individual MIDI notes that will override
the programs decision on how to interpret the data. So it should be
possible to arrive at an accurate score for even complex cases as
long as the following restrictions are observed (many of these may
become removed in future versions):
number of two staves per track is fixed.
have to be divided alike in both staves.
note lengths shown in the score are only a rough approximation of
what they are really like. You will frequently spot legato ties
following a note head. This means that the note is actually longer
are no mute note heads, even with notes that stretch into bordering
bars. Instead such notes will receive a legato tie as well.
one bass voice and one top voice can be written. Additional voices
will appear as if crammed into each other (often the above-mentioned
legato ties will indicate that this has happened). So recordings
with more than two fully developed voices should be distributed onto
voice has to fit into treble clef and bass voice into bass clef.
divisions always divide the beat given by the time signature. When –
for instance - the time signature is 4/4, half-note triplets (=
three parts of a whole-note) are not possible. To enable half-note
triplets, replace the time signature by 1/1.
material has to be in-sync with the sequencer's metronome (in case
it isn't, look under the topic "Recording
Techniques" about how to bring it in sync),
ultra-long bars are allowed. Displaying a 20/4 bar filled 1/16 notes
will surely fail, since it simply won't fit onto the screen. If some
bars won't display, divide them into shorter ones.
complex issue is how time positions will be interpreted in case of a
real-time recording. Human players (even when following a metronome)
never play notes on mathematically "exact" positions, but
stretch and compress time according to the musical context. The Space
Toad lets you decide, if you want to view a piece rather from the
mathematical side or the musical side by setting up the so-called
Rubato Tolerance is low, time divisions are likely to be
presented "as is", even when the presence of an internal
rubato requires the use of a complex rhythmic division. A "shuffle
beat" – for instance - (a rhythm oscillating between a 1+1
duplet and 2+1 triplet division) may have the following display when
Rubato Tolerance is low (example is Jelly Roll Morton's
"Frog-I-More Rag" sequenced by W. S. Trachtman):
3+2 quintuplet is chosen because it lies directly between there
aforementioned divisions and is therefore the most accurate
representation of a "shuffle beat" from a mathematical
standpoint. But when Rubato Tolerance is raised, the picture
becomes different. The program now starts to avoid the unusual
quintuplets and replaces them by ordinary duplets and triplets
according to what is nearest in the actual phrase:
Tolerance can also be completely turned off, but that is only to
be recommended when dealing with MIDI scores written by hand that
don't have any rubato.
the actions you can perform with this editor:
& Deselect Notes
Select / Shift as Mouse Mode and click on note heads to
toggle their selection status. As with other editors clicking
somewhere into the void deselects all currently selected notes.
Clicking into empty space and dragging the mouse opens up a
Select / Shift as Mouse Mode and drag the note vertically to
a new diatonic step. Watch the box with the yellow frame at the
right side. It shows where the note would be placed, should you
release the mouse in this location. The Accidentals button
determines how the diatonic steps are translated into chromatic
steps (a note on the A step could be translated to A, Ab or A#, 8
Shift Up or Shift Down as Mouse Mode and click on the
note heads to move them up or down in chromatic steps.
Delete as Mouse Mode and click on the note heads.
Draw as Mouse Mode and click on a pause to replace it with a
single note of the same value. The resulting MIDI pitch is again
dependent on the Accidentals setting. Notes drawn with
Accidentals set to "sharp" or "flat"
will automatically receive a corresponding "accidental hint".
Draw as Mouse Mode and click on another note to form a chord
Divide / Fill as Mouse Mode and click on a pause to replace
it with a row of repeating notes. The note values are determined by
the original length in conjunction with the Divisor button
(if the pause was a half pause and the divisor is 2, the resulting
notes will be quarters etc.) In case you need a syncopated rhythm,
select the note that is to receive the syncopation together with
its predecessor and combine them via the Legato function
Divide / Fill as Mouse Mode and click on a note to make it
break into many notes each having a value determined as above.
Time & Key Signatures
on a bar line to open the corresponding dialog.
on a note head to open the respective dialog. In this special dialog
you may also attach the interpretation hints mentioned above.
Remember that these "hints" are really hints to the
program. Sometimes it is already sufficient only to "hint"
the first note of a line with debatable interpretation to correct
the following notes en suite:
note permanently to one of the two staves. These hints can also be
attached to all selected notes at once by using the functions To
Upper Staff & To Lower Staff that are accessible
through the context menu (right-click into an empty region to open
notes to always have that accidental. Note that the "sharp"
and "flat" hints also have the meaning of "never
make this flat" and "never make this sharp". So
there is a purpose to attach them even to white keys. An F that has
a "flat" hint – for instance - would never be taken
as an E sharp, even with a C sharp major key.
beat within which a note with such a hint is found will always be
divided as given by the hint. Don't use this feature to correct the
interpretation of a real-time recording played with so much rubato
that it will not display correctly even with a very high Rubato
A much better way is to adapt the bars and beats to the rubato time
by using the Time
function as described under the topic "Recording
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